It started as collection of ingame improvements for my favorite game: Dota 2
Info
Release: May 2017
Clients: ESL, SAP, Valve, Blast & more
Team: Jonathan Liebig, Matt Doak, Amy Soetopo
Overview
I co-founded Layerth in 2017 with Jonathan Liebig as we shared a common vision for how dynamic overlays can elevate a broadcast.
Since then, we have expanded our software package beyond just ingame improvements.
Our products include:
Mantle - a custom graphics playout system
Stylus - a telestrator app built for remote broadcasting
Tether - an overlay distribution platform
Broadcast · UI/UX · Game State Integration
To read more about exactly what we do at Layerth, check out our awesome website: