I’m Aleks — a designer, programmer and esports broadcast enthusiast who's always looking for new ways to help players understand and enjoy the games they love.

I've spent most of my career building tools for esports productions,
but lately I've been focusing on UI design in games.

When I’m not in front of the screen, I’m probably hiking somewhere in the Estonian forests or bogs.

Favorite Tools

  • Grid line notebook and a uni-ball pen

  • Sublime Text

  • Figma

  • Photoshop*

  • Chrome Dev Tools



    *When it’s not acting up

Résumé

2017 - now layerth
2016 - 2017 Moonduck Studios
2013 - 2016 DotaCinema
2011 - 2013 Pixel Laboratories